They have experience in situations like this. ![]() Sometimes randomly distributed characters that are immune to the stressors of a dungeon, since they are Heroes. I strongly believe the game needs a further mechanic. ![]() I tried the Cove the other day only to have my one party member demolished in the first battle. I think it's too punishing for the sake of punishing. Don't get me wrong, I do enjoy it, but not enough to -love- the game. Just wish there was something more to the game. It's stressful and teeters a very very slim line between worth it and not worth it. Sometimes the game plays as if the system decides when you enter a dungeon how successful you will be. One of my biggest gripes about this game is sometimes no matter how prepared you are, no matter how confident you are, it is a 50% chance that you will be demolished in a dungeon.
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